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★★★★☆
SDE is vastly reduced from original Odyssey, but not perfect
I purchased it during the $299 promo a few weeks ago. Overall there are definite improvements over the first generation of the HMD Odyssey in terms of tracking and image quality. It's still a bit cramped if you wear glasses, but I am looking at some 3D printed solutions to try shortly. Regarding Screen Door Effect: Yes, it is DRAMATICALLY reduced. I would not say it's gone altogether, it is definitely still there but you will have to stare and look for it. I have decided to stick with the Oculus for gaming and use this for viewing 360 videos and 180 videos/photos that I shoot. I have a 360 Fly and a Lenovo Mirage (180 degrees) which I have not fully enjoyed the video from until viewing in the Samsung HMD Odyssey+. They are still not as clear as I would hope, but it is a definite step in the right direction. I will try to take some shots through the lens and post here. Pros: + Best image quality I have seen in any VR device. + Cost, buy it on sale if you can catch that $299 price again. + Light and relatively comfortable. + Tracking is pretty rock solid for the limited things I have tried. + Physical setup is a breeze. No external sensors or cameras needed. Cons: - Field of view is not improved, it still looks like you're pushing your head through a porthole. This is more of an issue when wearing glasses because that extra 1/2 inch away from the Samsung lenses pulls your head even slightly further back from the "porthole" making the field appear smaller. - Controllers are "clunky" compared to Oculus Touch. Not just the tracking loss in certain positions, but also the actual button layouts and control pads. The Oculus Touch is the gold standard for me so far, I wish they could be made to work with the Samsung HMD Odyssey+. That would be a killer combo. - While SDE is WAY better than any other device I've seen, I wish the actual resolution was higher. It still lacks that crispness of a phone screen or a monitor. - Hard to find "sweet spot", again glasses make it even harder. I really need to try contacts... - WMR still seems to require more tweaking and messing around to get SteamVR to cooperate. It works, but I seem to hit issues and have to restart the experience more than I do in Oculus. I'll add more as I continue to play with it. Relevant Notes: I am severely nearsighted and must wear glasses to use any VR device. For the record, I own (or have previously owned) the following devices for comparison: 1. Pimax 4K VR 2. Oculus Rift 3. Samsung Odyssey (original) 4. Samsung Odyssey+
December 2018 · Cell Phones and Accessories
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