327
people found this helpful, as of 2023
ranked #74,169 most helpful
out of 571,544,897 reviews
★★☆☆☆
Needs Improvement
Funny how people say you don't need money to advance. If you've been stuck on a level for days that clearly requires boosters to pass and you don't have any boosters, your choices are to either spend money or quit the game before you throw your phone or tablet across the room out of frustration and rage. And some of these levels are practically impossible, even if you use every booster the game offers. It translates to quite a lot of money in the long run.
I actually seriously dislike the match 3 aspect because there are so many gimmicky game pieces, like ice and oil and boxes that require several matches to clear, that it quickly loses all semblance of utilizing skill to pass, ie being a puzzle, and relies more and more heavily on nothing but luck and real money. But there's no way to advance the aspect of the game that's actually fun, fixing up the mansion, without passing match 3 levels, and while the match 3 levels start out reasonably challenging but still fun, they quickly reach a critical mass of difficulty and it can easily take dozens and dozens of tries just to pass a single level, and there can be a dozen levels of that same difficulty back to back. Coupled with the fact that at higher levels it's rare to have a single action that takes less than 3 stars, and that many actions that should be single are split into multiple parts, each part requiring 3 or 4 stars, (like wallpapering one wall at a time each wall costing 1-3 stars), making what should be a 2 star action into a 9 star action, things slow down so significantly that it starts to become less interesting and fun, and more infuriating and boring.
As if that isn't bad enough, levels are separated into two categories, there are "Hard Level"s, and then every other level, except that neither type seem to correspond to anything. Some hard levels can be passed in one turn, and some regular levels take many multiple turns. Hard levels earn a minimum of 100 coins and any additional coins can only be earned by how many booster pieces are left on the board, and regular levels earn only 50 coins plus bonuses for booster pieces. Considering that the least expensive booster you can purchase is 900 coins, that's 9 hard levels just to get 3 rainbow pieces. Coins are also used to redecorate, so if you choose a couch or wallpaper that you discover too late matches absolutely nothing else in the room, you have to spend valuable coins to choose something different. You can buy 1k coins for 99 cents (real American monies), so in order to purchase the cheapest booster it's a dollar, and in order to buy every booster offered it'll cost roughly $10, and many levels require several boosters to pass PLUS use of an additional 900 coins can buy only 5 more turns at the end of a level that hasn't been passed. So that's a potential of $10 or more to pass one level, which gives you one star to put toward the 3 to 9 it may take to complete one single action, like starting a new day or placing a new piece of furniture, or following up on some big of boring, extraneous storyline that is just filler to make it take that much longer to complete a room and move on to the next
I understand that the point of these games is to get you hooked and goad you into spending money, but when even spending the max amount of money possible on a single level and still not being able to pass it, it becomes far more infuriating than fun. It's like they want us to quit.
These are my suggestions for improving the game:
--the ability to skip levels;
--the ability to skip parts of the storyline and come back to them, so you maybe get a reward for completing a room at 100%;
--greater ability to earn coins and boosters;greater
--the ability to earn stars other ways than beating match 3 levels
--more gradations of level difficulty than just regular and hard with greater rewards in both coins and stars depending on level difficulty;
--the ability to add friends through the game and not just from FB or other social networking platform;
--the ability to visit and comment on friends' houses.
For the last two suggestions, why don't they actually use the fake social networking site on Austin's tablet for people to use in game. Who actually cares what Austin and friends are doing? But if we could post pictures of our houses, ask friends for assistance, add new friends through it, etc, now that would be interesting and fun, and it'd certainly engage players to continue playing in a much more positive way than the nearly impossible levels that make you want to kick the cat around. Heh
April 2018 · Software · verified purchase
the product in question
Homescapes
3.5★ · 98,615 ratings, as of 2023