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Diablo 3... A game of skill?
Diablo 3 has been criticized to death for it's lack of single player offline play. It has also been criticized for Blizzard being money hungry due to the real money auction house. I will be taking neither of those into account in this review, and I will instead focus on the fun factor of the game. I am going to go at this point by point, and realize that I only played as a demon hunter however, I did make it to Diablo on Inferno. *First off the enemies don't take much skill to defeat and therefore can be cheap in killing you. Let me elaborate, there are enemies in each act the no matter what skills you have or how fast you react you will still die to. I enjoy games that have the enemies give subtle cues at to what they are about to do so that I can act appropriately and dodge what is coming. Perhaps that is what makes games actually take skill, and not just mindless button mashing? I can give you 2 examples: 1. Oppressors in Act IV: They have a charge that instantly kills in one hit, no way to dodge it and no animation that they are going to do it. You just die and then you wait for your death timer. 2. Soul eaters: You know the licker enemies that just basically lash you instantly with their tongues (killing you instantly). *The gear is broken and doesn't have balance. I bought a pair of boots on the auction house for 750,000 which had 15% attack speed on them. The attack speed has been broken since launch, and frankly they've "hot fixed" many things since then (so why not my boots?). I guess Blizzard doesn't care enough about their community to fix this. Also I'm not excited to see legendary items because they are balanced so poorly that they end up being completely useless. The items also suffer from a lack of creativity. They are just boring stats, and don't change the way your class will play. *The bosses are simply gear checks. That's right no matter how skillfully you play if you don't have the gear you do not pass. I don't like this particular aspect as I find the bosses are cheap and undodgable in many instances. It just doesn't feel like they are balanced well into the game. *Level cap of 60 and lowering gear drop rates. Getting gear to drop is nigh impossible in this game. In the previous games you would get legendary items in normal difficulty. I have only ever seen 2 drop in 180 hours of game-play. I didn't see my first until Inferno Act IV. That in itself is ok although a bit annoying, but they took away the level 99 cap (which was really hard to achieve). The level 99 cap made grinding for gear a little more tolerable because you were getting experience at least so it felt productive. Now it feels tedious and stupid. *Enrage timers on non-normal enemies. There is no room for enrage timers in the Diablo universe. Maybe I'm oldschool but this is not acceptable... Just because I've stayed alive long enough to continue to do damage doesn't mean I still lose because I don't have the gear. It means I'm skilled, and really trying. To thwart this kind of attempt is soul crushing, not fun, and doesn't encourage skill based play. So ya there is a lot more, but I'll end there since I'm focusing on skill based gameplay only. I would recommend simply steering clear of this one... I wish I would have.
June 2012 · Unknown
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