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Let this be a lesson in hubris
The reason console games cost a little more is because of the expensive, proprietary manufacturing process (Sony, Nintendo) and license fees (Sony, Microsoft, Nintendo).
There are no proprietary technologies associated with manufacturing a PC game. There are no license fees to the platform.
This was an attempt by a greedy company to capitalize on the success of COD4 and the hype of MW2's release by charging above-market costs. The problem with hype is that you have to live up to it, which this game clearly does not.
Additionally, it looks like they made a lot of people mad with the lack of dedicated servers. People play this game on home networks with asymmetric internet access: your upload is much slower than your download. This means that to host a game without a dedicated server, someone has to use their slow upload bandwidth. Again, this looks to me like an attempt to control cost by not having to pay for and maintain dedicated servers and bandwidth without regard for performance.
Such a greedy move should be met with no less than abject failure.
So, I'll wait until I see this on the 5 dollar rack, which should be by about next week sometime based on everyone's feedback.
Activision: If you read this, please learn from your mistake, and understand that you can't charge extra money for hype nor lame.
November 2009 · Video Games