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You Want The Objective Truth With This Game? Read This
Problems With The Final Fantasy 7 Remake
1. Main character models look good with perfectly blended hi-resolution textures, however the environment and NPC characters look severely underdeveloped in certain areas.
2. Too many corridor locations, those looking for an expansion to Midgar will find this game to be a massive disappointment. The only areas that were expanded were areas from the original game itself.
3. Side-quests aren't interesting, annoying extensive filler content takes center stage.
4. Sephiroth is thrown in at random points for no reason taking away the buildup to his character that was present in the original game. Anyone who didn't play the original isn't going to understand this character or what makes him a compelling antagonist or anything about his backstory which is simply not explored to any capacity in this so called “Remake”. Sephiroth had a backstory in the original. In the original game, Sephiroth was a fallen hero who went insane when he discovered the experiments performed on him. In this game, Sephiroth is just some random dude that pops up to say “Hi” every once in a while and disappears as if we're supposed to care. They don't even mention professor Hojo's connection to Sephiroth given he's the character's father and Hojo is in the game. Both Hojo and Sephiroth's mother Lucrecia were in the original game but they couldn't be in this one because it would play into Vincent's backstory and the game covers only Midgar, wasted opportunity. But hey, he looks great in HD which is all that modern gamers care about these days so what do I know?
5. The female characters those being Tifa, Aerith, and Jessie are written to be thirsty fantasy waifus rather than real people with authentic behavior and mannerisms. Jessie in this game is a thot, Aerith is an 8 year old girl in a grown woman's body, and Tifa is too apologetic and too nice to be considered a real person. If you're going to go for realistic production values then you need to write your characters to be real people. Women simply do not act this way in real life unless they want something where the sun doesn't shine. Not a good look or portrayal of beloved fictional characters but hey they each look fantastic in HD which is all that modern gamers care about these days so what do I know?
6. Flying enemies are annoying and inconsistent with the game's combat system. Aerial combat is terribly underdeveloped.
7. The evade mechanic doesn't work and blocking is extremely unreliable due to a delay and clunky movement mechanics. Certain attacks are designed to hit you no matter what you do on the controller to defend yourself.
8. Enemy NPCs and bosses can interrupt the player's commands and cancel ATBs in mid-action. These include limit breaks, items of any kind, and magic spells be them defensive or offensive.
9. Red XIII is not a playable character in the remake where by comparison, he's playable in the original game. He's extremely unreliable as a guest party member and serves only as mindless fan-service. Aerith is nearly completely useless making ¼ of the playable characters a waste.
10. No hub area in endgame, post-game content is weak relying on the player's interest to revisit chapters and replay the same scripted walking sections, sitting through numerous loading screens, and replaying the same exact unskippable in-game cutscenes over and over again.
11. Hard mode is designed around artificial difficulty by purposely barring the player from using items in combat which is crucial in a FF game. The only possible way to complete hard mode is to grind endlessly for hours with the correct materia setup and even then, the combat system is simply too underdeveloped and too simple in certain sections of the game such as CH 17 where Tifa and Aerith enter into an area of caged canine enemies in which you as the player are severely outnumbered and the AI can stunlock you into oblivion without you being able to do really anything about it. Terrible game design. Did I mention that the trophy for this mode has only been obtained by 0.3% of all players who own this game?
12. The ATB system returns but unlike the older FF games, this system requires you to attack to fill the gauge at a reasonable pace. At first glance, this is a good design choice because it requires the player to take risk but when playing on Hard mode, it quickly becomes a problem when you need to take action and the stupid bar hasn't filled on screen which renders your involvement in the game's combat system literally irrelevant.
13. To fully cap certain materia, they've set this ridiculous number that almost no one is going to grind to full capacity. 5000 AP for HP and MP up?? What kind of circus are these clowns at Square Enix running over there in Japan?
14. It takes the development team 5 years to deliver not even 15 percent of the original game. The defense I've seen from fanboys online is Well they stated as such in interviews that this was only Midgar and it's stated on the back of the boxart. To those people I say, and that makes it okay that they delivered you fools barely a 5th of the original game for full price just because they announced it as such in advance?
15. The story has been ruined beyond belief considering the writer for this dreck introduces the idea of time travel. Brilliant. Let's take a common trope from our other broken flagship series, Kingdom Hearts and let's insert it in FF7 just so we can stretch this so called Remake project out for multiple installments. Sephiroth gains time traveling powers!! Gee, isn't that great? How does he accomplish this? When did he gain this ability? No one truly knows but my guess is that he acquired this the moment the writer decided to smoke one too many during a Harry Potter marathon, speaking of which...
16. Why do the whispers look like discount ripoffs of the Dementors from Harry Potter? Are the developers at Square Enix suffering from a lack of creative ideas?
17. Why does this game borrow so much from FF 13 which is easily the worst of the mainline entries in the entire series? Stagger bar? Check. Sampled music? Check. Time travel plot? Check. Poorly written female characters? Check. Real Time/Turn Based identity crisis? Check.
18. Some of the boss fights are quite well made and others are so broken that you wonder what was going on that day at the offices at Square Enix. Examples of poorly designed bosses that literally render nearly every possible action that the player can take useless includes the 2 boss fights with Reno and the one with Rufus. The one with Sephiroth started off okay when it was just him and Cloud. It gets worse when Tifa is thrown in and by the time Barret enters the fight, Sephiroth can take out entire party members at full health in 2 hits. What a wonderful game. The worst however is Rufus who can only stagger by the player using one specific ability which the game's Access ability doesn't even tell you which one it is. Have fun playing chicken with the ability and magic system to figure out what you're supposed to use in that fight. What was fun in the original game has been deformed into an over-complicated design on a simple-minded system that relies on artificial play to pad out the game.
19. Some of the trophies in this game are just stupid like the one that asks you to acquire all the dresses for Tifa and Aerith. To do that, you need to answer specific questions which will determine what dress Tifa and Aerith wear at the Wall Market section of the game. But because these questions are limited to specific parts that go back to CH 3 and the Wall Market doesn't appear until CH 9, you would need to replay hours of the game just to do this to see all the dress options. Even if the game allows you to skip hours of boring mindless repetition via chapter select, the player would still have to sit through multiple long extended cutscenes to accomplish this one basic task for some useless trophy that at the time of me writing this, only 0.9% of all players who bought this game have obtained. That's less than 1% of the game's audience by the way for anyone who didn't know and that's just one trophy. How about the one that requires you to learn all the enemy skills in the game which requires you to replay the entire game? Only 0.6% of players have that. How about the one that requires the player to beat the game on its broken “Hard” difficulty mode. I guess Square Enix wanted their own near impossible trophy like DMC 5's perfect S rank on all missions on Hell and Hell mode or Wolfenstein 2's nonsense which requires the player to complete the game's hardest difficulty mode without dying with no save points. Pandering to inane masochists is a big part of what's ruining modern videogames today.
20. The biggest problem with this game is that it was marketed to be a Remake of FF7 which it largely is a competent if not flawed remake until the ending and you realize that what this is really is a sequel that was falsely advertised by pandering to the nostalgia of grown man-children so Square Enix can start to bank even further off of the FF7 brand as if they haven't already. The defense I've seen of this is some stupid article written by some foolish videogame journalist on Kotaku who states in the article that if they wanted a remake to FF7, they don't want it to be exactly like the original. Except we've seen recently with the RE 3 Remake what happens when these game developers deviate and remove content from the original game or in this game's case, adds in hours of joyless annoying content to pad out the experience. I swear it is hilarious when the character in the game you're playing is complaining about a sidequest that they are apart of like when Cloud says, “This sucks” during the sidequest where you're asked to help a little girl find her missing cats. This is the FF7 Remake people, not a commercial for lost animals but of course, Square Enix just couldn't help themselves.
21. That's the FF7 Remake in a nutshell. False advertisement, nostalgia pandering, more than half of the original game missing with a $60 price tag or even higher for other territories like Australia, bloated beyond belief, weak endgame content, and ruined sections from the original game. Reviewers like the fool from Gamespot who gave this a 10 or multiple Youtube clowns who praised this should reconsider pursuing a different career/hobby because videogames are simply lost on them. This wasn't made for fans of the original. It was made for those who never played the original cause Square Enix knows that anything with the FF7 name labeled on it is guaranteed to print money. This isn't a situation where you have 50% art and 50% business. This is 100% business and 0% art disguised as a love letter to the fanbase with the real intention to capitalize on preorders and overpriced collectors editions just to raise Square Enix's stock. Did they recreate scenes from the original in glorious HD graphics? Yes. Did they modernize the combat system for a new generation of players? Yes. But they did these things at the expense of the story, the characters, and the content of the original game cause again, the intention is to print more money. Square Enix is a business first and as usual just like the unfinished mess that became FF 15, just like the unfinished nonsensical mess that became Kingdom Hearts 3, just like the catastrophe that became Dissidia FF NT, business isn't personal.
April 2020 · Video Games · verified purchase