Bests & Worsts Reviews from Amazon

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688
people found this helpful, as of 2023
ranked #20,797 most helpful out of 571,544,897 reviews
★★☆☆☆
Released as a beta version, but now works (mostly) fine
[5th version of my review - March 1] While I can edit this review, I can't updating the ratings above; if I could, then I'd change them to 5 stars for 'fun' and 4 stars for 'overall' with the 1.52 patch installed. I stand by my earlier contention that 2K Games pushed Civ4 out the door a few months too early. Civ4 should never have gotten through SQA (software quality assurance) and been declared 'golden' (ready for commercial release) with these kinds of defects. I suspect this was done to increase Christmas sales, but the net-wide flap over the Civ4 problems likely had just the opposite effect. Since then, 2KGames had released patches to fix most of the technical problems. Because of that, I've deleted the section I originally had in this review regarding installation and graphics driver problems; just be sure to download and install the current Civ4 patch (version 1.52, as of this updated posting) from the 2kgames.com web site before playing. ---------------------------- That said, I am quite happy with the changes and expansions made to Civ4. My highest praise goes to the actual game design changes, to wit: --Faster gameplay. I typically play with a huge world, but I finish a game a lot faster than I could in Civ3. (That's not saying too much; I've still had a few all-nighters.) --Reduction or elimination of a lot of the micromanagement. I am _so_ happy not to be dealing with riots; in virtually every game that I've played, I've never had to open up a city and reallocate who was working where. Also, automated workers are a lot smarter (and have more options). --The improved terrain modeling and the increased improvements options; again, it makes things more interesting. --The combat unit "promotion" track. I tend to go for non-military victories, but this feature may make me play around more with actually conquering my neighbors. It also makes barracks more valuable. --The "civics" and "religion" aspect. Both are interesting and fun, and both appear to be well-balanced. --The "culture borders" concept. This allowed me to stake out territory while minimizing incursion by other nations. However, be aware that keeping your borders closed irritates the AIs after a while. --The "great leaders" concept. There was a little of this in Civ3, but this new implementation makes it a far more vital part of the game. I managed to trigger two (2) golden ages for myself in one game (one by building the Taj Majal, the other by using several great leaders), and I also kept a few Great Engineers on hand to hurry some major wonder projects towards the end of the game. And Great Artists are very useful for 'culture bombing' neighboring cities or pre-emptively staking out large amounts of unclaimed territory. Most of the complaints I had (UI response, lack of right-click menu features, raging barbarians) appear to have been fixed or, at least, improved by the 1.52 patch. Here are a few that remain: --The "Show Friendly Moves" option does _not_ include units that are automaticly exploring (scouts, galleys, etc.)--which is where I used it the most in Civ3. Indeed, there appears to be some overall flakiness in both the "Show Friendly Moves" and "Show Enemy Moves" options--it's hard to tell at times whether Civ4 is paying any attention to those options. -- Even with the 1.52 patch installed, when you complete a game, it's best to exit Civ4 before starting a new game. I've had one or two abrupt crashes when I've tried to go from completing one game to starting a new one. All this said, Civ4 is a major improvement (in game design and graphics) over Civ3. It is very addictive, and I've spent far more time playing it over the past several months than I should have. ..bruce..
October 2005 · Video Games
the product in question
Sid Meier's Civilization IV
3.6★ · 470 ratings, as of 2023
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