Bests & Worsts Reviews from Amazon

according to people

210
people found this helpful, as of 2023
ranked #149,538 most helpful out of 571,544,897 reviews
★☆☆☆☆
Great marketing, huge potential, supermassive failure on every front
Dear god where do I begin? Overall this game feels like a predecessor to destiny 1, not a successor. D2 is stripped down in every way compared to D1, without any DLC. How you ask? -The story is linear. Do these missions and if you can be bothered do the boring, repetitve side missions. --Spoiler, the entire story concludes with the pathetic realization that gary is just a pathetic alien with serious daddy issues. ---The final mission takes place on this incredible and well designed space ship with vehicles and explosions. It would be perfect for a strike, pvp, raid setup. But no. It was used for a story mission and had raid-lite mechanics. It was probably from an early design build of D2 where that was a part of the raid and got scrapped in favor HoW deuce. More on the raid later. -Strikes. No way to play an individual strike and get your feet wet. --No incentive to play strikes at all. You will get better loot, faster, and for less effort by grinding public events. Boring. ---Nightfalls? Timers? Oh yeah. It's cancer. Do you like speed running FPS games your first time through? Buckle up that's a 3x/week activity with other asinine modifiers like: only regenerating shield and health when running, or extending the timer by shooting blue balls, or extending the timer by literally jumping through hoops. I for one am insulted by the insinuation. Lost sectors? Pointless. Well, unless you want to spend 10-20 hours farming them on repeat for tokens to turn into a faction vendor that only comes by once a month to sell a gun. Unfortunately you can only get that gun if your faction "wins." What's weird is that there is no way to tell which faction is winning. Bungie just announces it. One can't help but wonder if it is dynamic at all or whether bungie is just deciding which faction to award the gun to. First faction rally was won by the emos in Dead Orbit. It was unsurprising, the destiny community is known for its love of all things dark and gloomy since the cod shader affair. IF your faction loses the event you get the privilege of buying their gun for fifty times (50) more. Classy move. Your best bet is too pledge on each character, get all the drops from each factions token packages you want, and never grind a token again. You can buy the gun at the winning price on whichever character pledged to that faction. There is actually less reason to ally with a faction in d2 than there was in d1. PVP? 4v4. Two playlists. Mixed game types in both modes. suspiciously absent connection bars. Still like 16 tick per second, in comparison csgo (which is ancient) is 60 tick, and 120 tick at tournaments or in the third party competitive scenes. Overall PVP is unexciting, frustrating, repetitive, and ultimately has less incentive to play than CODs competitive playlists. The raid? Sold as casual friendly. A blatant lie. You will need a map, an actual 3-D map to get through the raid. This map isn't in game though. Oh no that'd be too kind. It's been made by players who care, apparently more than the devs do. You will need to set aside 4-20 hours to get through the raid unless you get carried by some friendly folks. Good luck with that, most groups picking up randoms require that you can prove you've beat the raid before accepting you into their midst. Guided games? Sit down and bring a book. 30 minute queues for strikes. Hour plus queues for raids. No gurantee the people you queue with will have or use a mic. If they do it's left to chance that they'll speak your language. There's a high chance it'll take several attempts per activity, per character. That hour nightfall you solod every week in D1? Yeah, that can turn into 2-3 hours easy, per character. Don't bother with guided games. Between connection issues, griefing clans, and communication barriers it's a total waste of time. Social experience. Recently the community manager spoke about how the end game is supposed to be forming and building relationships with other players. How does that exactly work when we're constantly segregated? 3 player strikes and patrols. 4 player pvp. 6 player raids. What about the fact that I've never seen another player even join shared voice chat, even in guided games? Some social experience they're fostering. It's so good players have built websites to fill in the gaps that bungie couldn't be bothered to. Bugs. You'll trade in pvp. A lot. You'll get killed around corners a lot. You'll teleport, rubberband, and see others do this a lot. You will disconnect from the game a lot. You will get the same gun, armor piece, or exotic over and over again. My record is 8 times in a row. It makes sense though. They need to do something to prevent people from getting every single piece of equipment in the game within the first week since they added so few pieces. The solution is duplicates. There are plenty more but these are the main ones. Micro transactions? Oh we got those. They're the end game according to luke smith. He actually said he expects us to want to play content over and over just for cosmetics. You can get 3 engrams per week per character at a faster than normal rate. At this rate it takes about 3 hours of farming public events to get one. That's about 25-30 hours of grinding per week for 9 loot boxes that have a MSRP of $18. Shaders are single use, locked to the item used on, and are destroyed when a shader is applied over the existing one. You'll need 7 to complete a set. Eververse sells single shaders for double the price of one sacrificial shader. Shaders are awarded by eververse in stacks of three. Eververse changes its selection each week, and sells two shaders per week. Nearly all of the non-premium shaders are ugly and can be broken down for an exciting nothing. End game? You got your weekly milestones. Do the nightfall, 5 crucible games, and the raid. Completing these, with competent friends will take roughly 5 hours per character, or 15 hours per week for all three. Assuming your competent as well, and don't waste time searching for people to play with, or wiping excessively in the raid, or at all in the nightfall. So once your milestones are out of the way so are your guaranteed opportunities to advance your power level, which doesn't matter for anything but the raid by the way. After milestones you'll still have about 1.5 fast bright engrams to grind per character. Your options are to rerun the raids/nightfalls, public events, or the wholly unsatisfying pvp. Quality of life in D2? Pretty bad. The vault is too small, has asinine sort options, and resets the sort every time you change screens. So many weapons and armors are reskinned versions of another piece it's hardly worth paying attention unless you're going for that fancy looks and have either the time to grind out hundreds of bright engrams, or buy them at the destiny slot machine for $2 a spin. Grimoire is completely gone and so are the bragging rights that came with it. The only late game vendor that sells anything directly is eververse, for cash. Have fun dumping tokens into npcs for the same pulse rifle and boots you've gotten 100x already. There's so much more to say but this all I can stand to write for now. I'll come back and update later if Bungie does anything to improve or worsen this game.
October 2017 · Video Games
the product in question
Destiny 2 - PC Collector's Edition
4.1★ · 15 ratings, as of 2023
worser bester