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ranked #239,985 most helpful
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★★☆☆☆
No save, no bots, no co-op, no online, no AI -- No thanks!
This is just a rushed game, plain and simple. This feels like a game that would have been a good starting point, but not a game in the later part of a console cycle with a great pedigree as Medal of Honor. The bargain price and lack of advertisement sort of confirms the amount of effort used to produce the game.
The first thing that shocked me was no mid-mission saving or checkpoints. Huh? Did I suddenly get transported to the mid nineties? If so, remind me to buy some stock and housing. You die in the end of an hour long mission, you start the hour long mission from the very beginning! The only reason any game would not have constant saves is to mask the lack of playable levels by making the gamer repeat stuff over and over again. And, yes, that is the case here. What's really shameful is that the previous game in this series actually did have saves. I was near the end of the last level, about to complete the game when I died by a surprise rush of people. I am not going to waste another 50 minutes of my life to work on five minutes of gaming.
The other things that this game lacked that the previous game (Rising Sun) had is online and co-op play. There is a multiplayer, but there are no robots. So, unless you have a multi-tap, it's one on one. That is not much of a multiplayer at all.
There only 11 levels total. The first 6 are really just half the length of the latter 5. The look of the levels are usually dreary and monocolor at best (brown for the desert levels, white for the last 5 snow levels), and are just really dull. All in all, if you played all levels well and never had to repeat any part of a level, you'd have a grand total of about 7 hours of game play. Making this a rental if you really want to play this.
Other problems also exist in the game play. The first is that for some reason, after killing a person, ammo will appear but disappear really soon. This leaves the player with a dilemma, run to the ammo and die in the open, or really have no ammo and be a sitting duck. The squad that you "control" is a laughable joke. The AI that controls it is terrible. You will be hiding, pinned down, and your three squad mates will run around like head-less chickens right in front of machine gun fire. Complete idiots. Also, there are other bad aspects, like the introducing a cliched boss. Don't get me started on the tedium of grenade throwing. Random times, the aiming just would not work. Up close shooting is terrible. Many times, enemies will sometimes shrug off direct hits. I could go on and on.
There are some good points though. Levels 8, 9, 10, are actually pretty playable - well designed and somewhat fun. The sound is amazing. The game mechanics are spot on. Individually, the controls reward cautious, thoughtful game play. Given a few more months of development and fine tuning, a great game could have been produced. The game engine is there.
Pros:
Good general playing mechanics
Good sound
Good engine
Cons:
No save at any point of the mission
No co-op
No online
Horrible squad mates
Not many missions
Disappearing ammos/Lack of ammo
Monochrome like levels
Bad aiming
Bosses, why?
Hours to complete - 12 hours
Frustration Level (on normal) - High
Difficulty (on normal) - Medium/High
June 2005 · Video Games